Tuesday, May 1, 2012

Orcs vs. Humans (and Dwarves too!)

Today I managed to play a few solo battles with my new medieval board. It was an opportunity to go back to Song of Blades and Heroes and test the SBH Solo rules by Mats Lintosson of the Mono Desire blog. Here we have an orc raiding party fighting against the town militia. The orcs with axes are Q3+ C3 Savage, the ones with clubs are Q4+ C3, and the raid leader is Q3+ C3 Fearless.

There are eight militiamen: four with melee weapons (Q3+ C2) and four with bows (Q4+ C2 Shooter: long.)

On the first game I controlled the orcs, leaving the solo rules to manage the militia. I used the Ranger micro AI for the bowmen and a variant of the Power Fighter AI for the melee units -- the only difference is that I check for the fallen condition before attempting any attacks. Here's the board setup:

Here's how the first battle went:

Sunday, April 29, 2012

A small sci-fi base

This is a new 15mm sci-fi base or outpost I've created today. It is a kitbash of parts from the Omega Prime, Slagtown: Eden, Slagtown: Salvage, Watchtower 2, and Sci Blocks, all from Finger and Toe Models. The photos also show an S-Cube mech from the same company and the figures from Spacejacker. Here's the outside view of the small base.


The second floor can be accessed by removing the roof, giving a view of the ladder that leads to the first floor. The ramp was created using a bridge from Slagtown: Eden and a girder from the Watchtower 2.

Here's an alternate view of the second floor. The windows were taken from Slagtown: Salvage, and I edited the wall textures in Gimp.

By removing the second floor we get to the first one, which could be some kind of laboratory, armory or storage, for instance. The stacking mechanism is essentially the one used in Slagtown: Salvage.

Here's another view of the first floor...

Only the ladder is glued to the walls; the rest of the furniture can be repositioned so that I can create different layouts as needed. Those sci-blocks are particularly convenient as I can leave a single block to create obstacles or stack two for walls.

Now I have to run a game using this nice little base -- maybe with an objective of stealing something hidden in it...

Sunday, April 22, 2012

Data Retrieval Mission

I've been building a bunch of terrain lately so I took some time today to use it for a quick game. In this scenario, a group of three adventurers: Alex, Bill and Cherry, have just landed their scout ship in a corporation-controlled neighborhood. Their contact has hidden corporation secrets in a safe box, and now they must retrieve it and get away while avoiding the corporation security patrols.

I used FUBAR 4th Edition for this game. My unit has three veteran figures. Alex is armed with pistols and wears light armor, Bill has a shotgun and medium armor and Cherry has a flamethrower and light armor.

Saturday, April 21, 2012

Post-apocalyptic playground update

Now that I'm building only 15mm stuff (with the possible exception of Into the Fray,) I decided to organize the post-apoc 20mm models and minis into a separate box to make them easy to find and use. I found a cardboard box that was going to be recycled and covered it with some gray paper. The box is about 8"x8"x4".

 Inside, I've put all the models for my "post-apocalyptic playground", props and 20mm scale figures.

There's enough to moderately fill a 2'x2' board for some small skirmishes... good for playtesting new rule sets or for a quick game.

Thursday, April 19, 2012

War in the Planet of the Amazons: Finale

In this final encounter of the War in the Planet of the Amazons campaign, Aleta and her squad must raid an enemy base. This is represented by two buildings near the landing pad. The green patches are woods that block line of sight even from the top of the observation tower.

The encounter took place during the day. As per the raid encounter rules, one PEF started in each building, and another was randomly generated -- in this case, starting in sector 6. My forces started in sector 7, conveniently hidden from the buildings.

I won the initiative on the first turn and moved my units towards the wooded area. The PEF outside of the buildings moved towards the maintenance shack. On the second turn the enemy moved first, with the PEF advancing towards my squad. I then moved my squad inside the wooded area.

The enemy moved first again on the third turn. Now the PEF moved back towards the shack again. My squad moved to the edge of the wood, becoming simultaneously in sight of the three PEFs. The PEF outside the buildings resolved as nothing but nerves. The other 2 turned into a total of 13 enemies: 5 in the tower, 3 in the shack and 5 outside the buildings. Eight of them were facing my squad and thus took part in the in sight test.

Aleta and Delfina rolled no successes. Delfina and Ercilia were killed before they could even act, and Imelda, the new recruit, was taken out of the fight. After the in sight test was completed, Aleta used the rest of her movement to hide in the woods. The enemies moved out of the buildings and split in groups to surround the wooded area.

Some enemies entered the woods and caught Aleta running away. One of them shot Aleta but she was saved by her Star Power. On the next turn she activated first, rolled two successes on the fast move test and left the board. Whew!

Aleta reported their discovery of an enemy base in Mexeluine territory and the subsequent loss of her squad. The base was destroyed by long-range artillery, and that marked the end of the small infiltration skirmishes and the escalation into full battles...