Stegmo: level 1 warrior, equipped with light armor, mace, shield. Carrying 1 bandage. 7 life.
Kernas: level 1elf, equipped with light armor, sword, bow (default). Spells: blessing. Carrying 1 bandage. 5 life.
Abugol: level 1 wizard, equipped with a dagger and spell book. Carrying a lantern, 1 bandages and 10 gold. Spells: 3x fireball. 3 life.
Sharnas: level 1 rogue, equipped with a sling (default), dagger, light armor and lock picks. Carrying 1 bandages, rope and 10 gold. 4 life.
The entrance to the dungeon was a large room with two doors and a poorly lit corridor. Before trying the doors, the adventurers decided to move down the corridor. They found a closed door and beyond, another room with an alchemist in it. They did not have enough gold to purchase the strange potions he had, and so he moved on.
Starting a dungeon. I opened the provided graph paper template in Gimp and scribbled the rooms there. |
The room with the Iron-eater had a single visible door. The adventurers opened it to find a large cavern-like space with 8, no, 9 fungi-folk in it. The misshapen humanoids made weird humming sounds and seemed like they were making some kind of ritual. Confused by the sight, the party started attacking. Kernas quickly fired two arrows from his bow, taking down two fungus men. Sharnas felled other two with sling stones. Abugol screamed something about the god of fire and a ball of flames leapt from his hands, exploding in the middle of the room, incinerating other two fungi-folk, while Stegmo crushed the head of another. The remaining creatures fled in terror, and Abugol found a Sleep scroll.
The dungeon so far. |
Continuing with their exploration, the adventurers entered the nest of a giant spider. Kernas hit it with the magic sword and Sharnas stabbed it with a dagger. The creature made a loud shriek and fled before they could react. They found some delicate jewelry tangled in the spider's web [two items, one worth 30 gold and the other 160 gold! Sharnas took the most expensive and Stegmo got the other.]
The adventurers walked back to the room where they fought the fungi-folk and opened another door. Inside, another part of the ruined dungeon with three giant centipedes. Abugol freaked out and hurled a fireball at them, but he was so scared that the flaming projectile hit the ceiling without harm. After some fighting, Stegmo and Kernas destroyed the creatures.
The rest of the dungeon beyond the room with the centipedes was inaccessible, so the adventures walked back to the dungeon entrance. They opened another door and found a giant spider -- was it the same as before? They fought, and this time defeated, the spider. However, both Stegmo and Kernas were hurt by it. Abugol found a Lightning Bolt scroll and the group found another 3 gold coins. [Stegmo went up a level, too.]
Final map of the dungeon. |
Stegmo: level 2 warrior, equipped with light armor, mace, shield. 8 life.
Kernas: level 2 elf, equipped with light armor, magic sword, bow (default). 1 spell slot. 6 life.
Abugol: level 2 wizard, equipped with a dagger and spell book. Carrying a lantern, 1 Sleep scroll, 1 Escape scroll and 1 bandage, 10 gold. 4 spell slots. 4 life.
Sharnas: level 1 rogue, equipped with a sling (default), dagger, light armor and lock picks. rope and 10 gold. 4 life.
Total gold: 200 gold, split like this: 70 for Stegmo, 30 for Kernas, 30 for Abugol, and 70 for Sharnas, because some of them gained items (magic sword and scrolls.)
Conclusion
My first experience with 4 Against Darkness was good. The game is easy to learn and plays fast. I like the idea of boss monsters and weird monsters to create some surprises.
When I was adding the cross-hatching to the map image, I noticed that I missed a door, which could have extended the dungeon exploration for a bit. Other than that, I did not notice other mistakes while applying the rules.
6 comments:
Fun report!
These rules are on my list to get when I have time to use them. I guess it's all pretty much paper and pen and dice (or digital equivalents)?
Hi Fitz-Badger! Yes, paper, pen and dice. A piece of gridded paper for the dungeon, another sheet to write down character information and some bits during the game.
How does levelling up work?
Hi Ivan, after fighting a number of enemies or a boss, one character can make a roll to try to increase level. Maximum level is 5.
Cheers!
So its like a threshold and everything you reach it, you have a chance?
Yes, that's pretty much it. Reach a threshold and you have a chance to level up a single character, but you cannot try to level up the same character twice in a row.
Post a Comment