This is a summary with links to each fight in the Circle of Death tournament played with the Red Sun Black Moon rules.
Intro - an overview of the tournament and introduction of the fighters.
Fight 1 - Grend vs. Mambul: a soldier looking for revenge faces the lion man.
Fight 2 - Black Talon vs. Mad Ramos: the assassin and the wanderer.
Fight 3 - Drush vs. Sussimog: a duel of resilience against strength.
Fight 4 - Keris vs. Terokk: champion of the Red Sun and the mysterious stranger.
Semifinal 1 - winner of fight 1 vs. winner of fight 2.
Semifinal 2 - winner of fight 3 vs. winner of fight 4.
The final fight for championship of the Circle of Death!
Showing posts with label circle of death. Show all posts
Showing posts with label circle of death. Show all posts
Monday, May 28, 2012
Sunday, May 27, 2012
Circle of Death: Finale
This is the final match in the Circle of Death tournament: Drush vs. Mad Ramos. [I've played Mad Ramos as his rating is lower than Drush's.]
The two warriors meet at the center of the arena. Drush strikes with his axe but Mad Ramos blocks the attack with his shield. He immediately counterstrikes with his sword but Drush parries it with the shaft of the axe.
The two warriors meet at the center of the arena. Drush strikes with his axe but Mad Ramos blocks the attack with his shield. He immediately counterstrikes with his sword but Drush parries it with the shaft of the axe.
Marcadores:
battle report,
campaign,
circle of death
Saturday, May 26, 2012
Circle of Death: Drush vs. Terokk
Terokk spent the night before the match in meditation. Sitting in the grass, with legs folded, he remained still like a statue, or even more like a tree -- for his thick hair moved by the wind sounded like leaves. At dawn, no one noticed a bird landing in front of him, picking up what seemed like a seed he took from a pouch, and flying away.
Drush spent the night as usual, drinking with his toadies until he nearly passed out.
[This time I'm playing Terokk (rating 8) against Drush (rating 9)]
As the fighters entered the arena, Drush paused for a moment, studying Terokk as if confused. He hadn't bothered learning about his opponent and now wondered if he was some kind of orc. "No," he thought to himself, "the smell ain't right."
Terokk started walking towards the center of the arena, his two handed sword held steadily in front of him. Drush finally moved in a frantic charge, with his axe ready to strike. Terokk tried to step back but the orc moved faster, and with a sweeping motion hit him in the left leg. The blow was so powerful that he was knocked down, blood covering the floor.
Surprisingly, the flow of blood decreased, as Terokk's flesh seemed to be healing at the edges of the wound. He stood up and promptly attacked, and the two large warriors engaged in combat. Sword and axe met with sparks flying around but neither combatant could find an opening...
Terokk attempted a powerful descending strike with his sword, but his wounded leg made him slower. For a moment his guard was open as he maneuvered, and Drush took advantage of this, cleaving him in the stomach. The warrior folded in pain, and dropped to the ground dead. The killing stroke in the center of the arena caused the audience to burst in applause and screams.
Drush spent the night as usual, drinking with his toadies until he nearly passed out.
[This time I'm playing Terokk (rating 8) against Drush (rating 9)]
As the fighters entered the arena, Drush paused for a moment, studying Terokk as if confused. He hadn't bothered learning about his opponent and now wondered if he was some kind of orc. "No," he thought to himself, "the smell ain't right."
Terokk started walking towards the center of the arena, his two handed sword held steadily in front of him. Drush finally moved in a frantic charge, with his axe ready to strike. Terokk tried to step back but the orc moved faster, and with a sweeping motion hit him in the left leg. The blow was so powerful that he was knocked down, blood covering the floor.
Surprisingly, the flow of blood decreased, as Terokk's flesh seemed to be healing at the edges of the wound. He stood up and promptly attacked, and the two large warriors engaged in combat. Sword and axe met with sparks flying around but neither combatant could find an opening...
Terokk attempted a powerful descending strike with his sword, but his wounded leg made him slower. For a moment his guard was open as he maneuvered, and Drush took advantage of this, cleaving him in the stomach. The warrior folded in pain, and dropped to the ground dead. The killing stroke in the center of the arena caused the audience to burst in applause and screams.
Conclusion
Drush tramples over another opponent in the tournament... In this match I had really bad luck with the dice. Even though I burned around half of my bonus dice on the first attack, I couldn't avoid that bleeder wound. Then on the third round I rolled only one success on attack while Drush got five (and that's rolling six dice.) With a two handed axe and high strength his damage rolls are always dangerous so getting a killing stroke after that wasn't unlikely.
Now the final match is defined: Mad Ramos versus Drush. Will the berserker human defeat the raging orc?
Now the final match is defined: Mad Ramos versus Drush. Will the berserker human defeat the raging orc?
Marcadores:
battle report,
campaign,
circle of death
Wednesday, May 23, 2012
Circle of Death: Grend vs. Mad Ramos
In this match the two human warriors face each other in the arena. Grend has proven he can stand a long fight and hold a stronger opponent at bay until they are tired. Mad Ramos defeated the elf Black Talon with a mixture of skill and luck. [In this fight I played Mad Ramos, who has a rating of 8, against Grend who has a rating of 9. I've also built some walls to decorate the arena.]
The two warriors move to the center of the arena. With a quick dash, Grend moves to Mad Ramos' right in order to avoid his shield and stabs with his spear. However, Ramos quickly deflects the attack and strikes back in a continuous motion. Grend steps back and lunges again, wounding Mad Ramos in the chest.
Feeling the pain of the wound, Mad Ramos takes a step back and catches some air. Grend advances, trying to hit with another stab but his opponent blocks him. The fight continues and Grend attempts another attack. Before Mad Ramos can react, he makes a quick stab that catches him in the belly. He steps away and catches his breath again, his back against the arena wall.
Trying to regain some strength, Mad Ramos moves along the edge of the arena, keeping out of reach of Grend's attacks. As the audience starts booing, he stands his ground and waits for the attack. Grend moves in and makes a series of quick stabs, holding his spear above the shoulder. Mad Ramos dodges and blocks the spear tip and then, as Grend pulls his arm back, slashes him across the chest, with enough force to push him back.
The two warriors pause for a moment, breathing heavily, then resume the fight. Their weapons meet each other's shields several times and the roar of the spectators is frightening, like thunder announcing a storm. Mad Ramos pushes Grend back once more, and he charges again. The wild swordsman steps to the side, spinning around and hitting Grend in the neck as he passes. The impact decapitates him in a single strike.
The two warriors move to the center of the arena. With a quick dash, Grend moves to Mad Ramos' right in order to avoid his shield and stabs with his spear. However, Ramos quickly deflects the attack and strikes back in a continuous motion. Grend steps back and lunges again, wounding Mad Ramos in the chest.
Feeling the pain of the wound, Mad Ramos takes a step back and catches some air. Grend advances, trying to hit with another stab but his opponent blocks him. The fight continues and Grend attempts another attack. Before Mad Ramos can react, he makes a quick stab that catches him in the belly. He steps away and catches his breath again, his back against the arena wall.
Trying to regain some strength, Mad Ramos moves along the edge of the arena, keeping out of reach of Grend's attacks. As the audience starts booing, he stands his ground and waits for the attack. Grend moves in and makes a series of quick stabs, holding his spear above the shoulder. Mad Ramos dodges and blocks the spear tip and then, as Grend pulls his arm back, slashes him across the chest, with enough force to push him back.
The two warriors pause for a moment, breathing heavily, then resume the fight. Their weapons meet each other's shields several times and the roar of the spectators is frightening, like thunder announcing a storm. Mad Ramos pushes Grend back once more, and he charges again. The wild swordsman steps to the side, spinning around and hitting Grend in the neck as he passes. The impact decapitates him in a single strike.
Conclusion
Grend's shield was very useful as it blocked a strong attack from Mad Ramos, which otherwise might have caused a bleeder wound. Unfortunately, Ramos would land another strong attack to the head, this time a killing stroke.
One of the tournament finalists has been defined, and now only two matches remain. Mad Ramos succeeded on the recovery roll so he's ready for the winner of the fight between Drush and Terokk.
Marcadores:
battle report,
campaign,
circle of death
Sunday, May 20, 2012
Circle of Death: Keris vs. Terokk
Keris had watched the match between Drush and Sussimog. Officially, he had joined the tournament to champion the red sun, in a land where most people ignored the traditions or had sympathy for the dark cults. There was more, however. He learned that the orc who killed his brother in the arena would be there, and maybe he might avenge him.
Terokk the wanderer came from distant lands. At first he spoke in a strange tongue but with time, he learned how to be understood by the locals, although with a disturbing accent. It is known that foreigners sometimes are accepted as gladiators (some say the gods welcome all races, others say they are good to draw people to the arena.) Terokk is always on the move, looking for better opponents and that's the motivation for him to joining the tournament.
Keris entered the arena and looked at his opponent. Although green-skinned, he was no orc: Terokk was taller and built more like a human, except for the hair that looked like plant roots. And that unnerving white mask that looked like bone. [In this battle, Terokk has a rating of 8 so I controlled him, against the rating 10 dwarf fighter.]
Terokk advanced to the center of the arena, holding his sword with both hands at an angle across his chest. Keris moved towards him, and taking advantage of the reach of his halberd, tried a stab but the large humanoid dodged it.
The two fighters started to exchange blows. Terokk tried to avoid Keris' shield with slashes to his right side but the dwarf managed to parry and deflect the attacks. On the other hand, the dwarf also couldn't find an opening for a decisive strike. At one time, Terokk would burst a chain of attacks, only to be blocked by the dwarf's shield. Then Keris would try to hit with alternate stabs and slashes, but the green man kept dodging and deflecting the attacks.
As the fighters grew tired, their movements became slower and less precise. At one point Keris tried to hit with another stab but Terokk spun around and slashed his left leg, causing a serious wound. The dwarf stumbed back, almost losing his balance.
Terokk tried to press on but the dwarf avoided the attacks. Keris focused on the fight, ignoring as much as he could the bleeding wound on his leg. Unfortunately, he grew weak and after parrying one slash from Terokk he left his guard open. The green giant took the opportunity and drove the sword through him, ending the fight.
Terokk the wanderer came from distant lands. At first he spoke in a strange tongue but with time, he learned how to be understood by the locals, although with a disturbing accent. It is known that foreigners sometimes are accepted as gladiators (some say the gods welcome all races, others say they are good to draw people to the arena.) Terokk is always on the move, looking for better opponents and that's the motivation for him to joining the tournament.
Keris entered the arena and looked at his opponent. Although green-skinned, he was no orc: Terokk was taller and built more like a human, except for the hair that looked like plant roots. And that unnerving white mask that looked like bone. [In this battle, Terokk has a rating of 8 so I controlled him, against the rating 10 dwarf fighter.]
Terokk advanced to the center of the arena, holding his sword with both hands at an angle across his chest. Keris moved towards him, and taking advantage of the reach of his halberd, tried a stab but the large humanoid dodged it.
The two fighters started to exchange blows. Terokk tried to avoid Keris' shield with slashes to his right side but the dwarf managed to parry and deflect the attacks. On the other hand, the dwarf also couldn't find an opening for a decisive strike. At one time, Terokk would burst a chain of attacks, only to be blocked by the dwarf's shield. Then Keris would try to hit with alternate stabs and slashes, but the green man kept dodging and deflecting the attacks.
As the fighters grew tired, their movements became slower and less precise. At one point Keris tried to hit with another stab but Terokk spun around and slashed his left leg, causing a serious wound. The dwarf stumbed back, almost losing his balance.
Terokk tried to press on but the dwarf avoided the attacks. Keris focused on the fight, ignoring as much as he could the bleeding wound on his leg. Unfortunately, he grew weak and after parrying one slash from Terokk he left his guard open. The green giant took the opportunity and drove the sword through him, ending the fight.
Conclusion
Despite having a higher rating, this matchup was the worst possible one for the dwarf, as the size difference gave a bonus attack die to Terokk all the time. I think I'm getting the hang of the game, both in terms of being able to play it at a good pace, and in learning some strategy.
This fight completes the first part of the tournament. Now the fights between Grend and Mad Ramos and between Drush and Terokk will define the contenders for the final match.
Marcadores:
battle report,
campaign,
circle of death
Saturday, May 19, 2012
Circle of Death: Drush vs. Sussimog
There's shadow, and then there's darkness, in Talomir. The cult of the black moon spreads and corrupts and while some orc tribes embrace it fully, other races are drawn by its promises of power. Such is the case of Sussimog's tribe of turtle men. Constantly losing territory to other tribes, the once peaceful creatures moved to a region infested by demonic energies. Not long after, they were waging war against other reptilian races. Sussimog is the third in command of his tribe. He was sent to the tournament as a champion to prove the strength of his tribe, to bring new allies and intimidate their enemies.
Drush is one of the black moon orcs. He travels around the continent to fight anyone in the arenas for the glory of the dark forces.
[Since both fighters have the same rating and almost the same point values (85 and 87) I randomly chose one to play, getting Sussimog.]
The crowd cheers as the two fighters enter the arena -- on one side, the huge turtle man waves his club above his head, while the musclebound orc roars and shakes his two handed axe. The orc charges to the center of the arena, showing his pointed teeth. Sussimog advances in a steady pace and lifts his club, ready to bring it down on the orc's head.
However, the orc is faster and spins his axe in a wide arc that cuts through the turtle man's armor, and flesh. The sound of the breaking shell startles part of the crowd, and blood gushes from the turtle man's belly, who stumbles and falls on his back.
Before the turtle man can stand up, Drush leaps forward and brings his axe down on his chest. Once again, the sound of broken shell is terrifying and Sussimog is covered in his own blood.
Sussimog finally stands up, grasping his club with both hands in a defensive posture. He seems to lose focus for a moment but then his expression changes to grim determination. He blocks and parries the orc's strikes and every averted blow brings cheers from the crowd. This only increases Drush's rage and when he finally breaks through the turtle man's defenses, he drives his axe deep into his chest. The hit is so violent that Sussimog drops his club and is pushed back, his life gone as he falls to the ground.
Drush is one of the black moon orcs. He travels around the continent to fight anyone in the arenas for the glory of the dark forces.
[Since both fighters have the same rating and almost the same point values (85 and 87) I randomly chose one to play, getting Sussimog.]
The crowd cheers as the two fighters enter the arena -- on one side, the huge turtle man waves his club above his head, while the musclebound orc roars and shakes his two handed axe. The orc charges to the center of the arena, showing his pointed teeth. Sussimog advances in a steady pace and lifts his club, ready to bring it down on the orc's head.
However, the orc is faster and spins his axe in a wide arc that cuts through the turtle man's armor, and flesh. The sound of the breaking shell startles part of the crowd, and blood gushes from the turtle man's belly, who stumbles and falls on his back.
Before the turtle man can stand up, Drush leaps forward and brings his axe down on his chest. Once again, the sound of broken shell is terrifying and Sussimog is covered in his own blood.
Sussimog finally stands up, grasping his club with both hands in a defensive posture. He seems to lose focus for a moment but then his expression changes to grim determination. He blocks and parries the orc's strikes and every averted blow brings cheers from the crowd. This only increases Drush's rage and when he finally breaks through the turtle man's defenses, he drives his axe deep into his chest. The hit is so violent that Sussimog drops his club and is pushed back, his life gone as he falls to the ground.
Conclusion
This was the most brutal fight so far. I didn't want to use too many bonus dice at the start, while the orc rolled seven bonus dice to attack (plus another one for his rage and two for his vicious signatures.) The result was that serious, bleeding wound right at the beginning. Once the orc burned his bonus dice, he was a lot less dangerous, as seen at the end of the fight...
Now only one fight remains for this first part of the tournament. Who will fight Drush: Keris or Terokk?
Marcadores:
battle report,
campaign,
circle of death
Friday, May 18, 2012
Circle of Death: Black Talon vs. Mad Ramos
Black Talon used to be a notorious thief and assassin, hired for dangerous and complex missions by the rich and powerful. As it tends to happen, overconfidence got the best of him when he stole an artifact after murdering a powerful wizard. The wizard's colleagues traced him through the artifact -- and worse yet, found and destroyed the man who hired him. When he learned that he was the next target of the vindictive wizards, Black Talon used whatever contacts he still had to become a gladiator. Most of the time, he travels around fighting opponents that he knows he can defeat. He is not in the arena for fame, but for survival. There are rumors that he joined the tournament to gain allies that might help him against the wizards...
No one is sure about Mad Ramos' story as he tells it differently every time: one day he might say he fought in two wars, while on the next he was born a gladiator, or maybe an escaped slave. He's said to come from Mirish because that's when he was first seen fighting in arenas. Barefooted and wearing no armor, his opponents tend to underestimate him until it's too late. [In this match, Black Talon is a rating 9 gladiator while Mad Ramos has a rating of 8, so I played him.]
The two opponents reach the center of the arena and the clash of swords begins. Mad Ramos attempts a stab but Black Talon counter strikes, only to be blocked by Ramos' shield. The two fighters keep exchanging attacks until Black Talon cuts into Mad Ramos' left leg, causing him to jump back defensively. [There was an awesome exchange of seven attacks, moving back and forth before Black Talon got a hit.]
After the intense start of the fight, Mad Ramos pauses to catch his breath, his wounded left leg instinctively placed backwards. Black Talon advances, alternating attacks with his two swords but can't find an opening, so Mad Ramos hits back. The elf attempts a bold maneuver, slashing with both swords but Ramos dodges to the side and cleaves Black Talon's left leg just above the knee, causing him to fall down with the impact. [And then on the third turn I got lucky, winning an attack by 3 and getting 5 successes on the damage roll -- destroying Black Talon's left leg and causing a bleeder wound!]
Black Talon gets up with surprising speed, blood flowing from his left leg in pulsating rhythm. Mad Ramos barely avoids a strike as he turns around and the two fighters start another exchange of blows that continues until Mad Ramos hits the elf with a high slash, opening a cut to his forehead. Keeping the pressure, the crazed warrior bashes the elf with his shield, hurting his right arm.
The elf is noticeably weakened by the loss of blood and most of what he can do is keep his defenses up, and maybe get a lucky hit. However, Mad Ramos won't stop in his berserker rage and attacks again, this time causing a grievous wound to the elf's right arm.
With all the pain from his wounds, and his right arm nearly useless, Black Talon attempts one last strike before the mad warrior can turn around. The two exchange attacks furiously and the crowd is startled at the elf's resilience. Seconds feel like hours as the swords meet but for every clash, life leaves Black Talon's body. It doesn't take long before he collapses on the ground, dead.
No one is sure about Mad Ramos' story as he tells it differently every time: one day he might say he fought in two wars, while on the next he was born a gladiator, or maybe an escaped slave. He's said to come from Mirish because that's when he was first seen fighting in arenas. Barefooted and wearing no armor, his opponents tend to underestimate him until it's too late. [In this match, Black Talon is a rating 9 gladiator while Mad Ramos has a rating of 8, so I played him.]
The two opponents reach the center of the arena and the clash of swords begins. Mad Ramos attempts a stab but Black Talon counter strikes, only to be blocked by Ramos' shield. The two fighters keep exchanging attacks until Black Talon cuts into Mad Ramos' left leg, causing him to jump back defensively. [There was an awesome exchange of seven attacks, moving back and forth before Black Talon got a hit.]
After the intense start of the fight, Mad Ramos pauses to catch his breath, his wounded left leg instinctively placed backwards. Black Talon advances, alternating attacks with his two swords but can't find an opening, so Mad Ramos hits back. The elf attempts a bold maneuver, slashing with both swords but Ramos dodges to the side and cleaves Black Talon's left leg just above the knee, causing him to fall down with the impact. [And then on the third turn I got lucky, winning an attack by 3 and getting 5 successes on the damage roll -- destroying Black Talon's left leg and causing a bleeder wound!]
Black Talon gets up with surprising speed, blood flowing from his left leg in pulsating rhythm. Mad Ramos barely avoids a strike as he turns around and the two fighters start another exchange of blows that continues until Mad Ramos hits the elf with a high slash, opening a cut to his forehead. Keeping the pressure, the crazed warrior bashes the elf with his shield, hurting his right arm.
The elf is noticeably weakened by the loss of blood and most of what he can do is keep his defenses up, and maybe get a lucky hit. However, Mad Ramos won't stop in his berserker rage and attacks again, this time causing a grievous wound to the elf's right arm.
With all the pain from his wounds, and his right arm nearly useless, Black Talon attempts one last strike before the mad warrior can turn around. The two exchange attacks furiously and the crowd is startled at the elf's resilience. Seconds feel like hours as the swords meet but for every clash, life leaves Black Talon's body. It doesn't take long before he collapses on the ground, dead.
Conclusion
Who'd have guessed that the human would defeat the elf? This was a nice fight and I was a little less stingy with the bonus dice this time. The exchanges of attacks during the fight were great to play, with several counter-attacks -- they don't translate so well to this battle report.
On the next phase of the tournament we'll have Grend vs. Mad Ramos, but the next match will be Drush vs. Sussimog: a battle between the strongest and the best-armored fighters in the Circle of Death.
Marcadores:
battle report,
campaign,
circle of death
Sunday, May 13, 2012
Circle of Death: Grend vs. Mambul
This is the first match in the Circle of Death tournament. Grend is a former soldier from Seniira. A few years ago two villages in his nation were ravaged and a group of beastmen was found guilty. Some of them were gladiators and were set free as long as they kept out of Seniira. Grend wouldn't have that, so he turned to the arena to hunt them down. For now he's gaining fame to be able to have his revenge, and that's the reason for him to joining this tournament. He uses his soldier training with spear and shield to keep his foes away.
Mambul is a lion man, one of the many cursed beastmen of the realm. He worked as a mercenary until he found that he could gain more (with the same risks) as a gladiator. He is known for his cruelty, using a hand axe to slowly cut down his opponents and then finish them with a vicious bite. It is no surprise that the tournament masters would match him against Grend.
[Technically, both fighters have a rating of 9 but Grend barely makes it at 85 points while Mambul has 92 points. So I chose to play Grend. Note: I use the yellow die to mark the active gladiator and the orange die to mark the current attacker.]
The gates of the arena slid down, hitting the dusty ground with a thump. The two gladiators stood at opposite sides, facing each other. Grend tightened his grip on the spear and Mambul let out a roar that made the chatter of the audience turn into silence. The former soldier knew that feeling, the growing fear right before the charge. He had to keep it in check to come out alive. Mambul wouldn't make it easy, as he shouted, "You call yourself a monster hunter, but today you will be my prey!" and started a slow, prowling walk towards the center of the arena.
Grend rushed to the center, holding the spear low and his shield straight ahead -- a defensive posture. When he was a few feet away, Mambul pounced forward with his axe. Grend attempted a rising stab with his spear but the lion man deflected it and in a continuous motion slashed again. The man avoided the attack and closed in for another stab that glanced Mambul's armor.
Mambul is a lion man, one of the many cursed beastmen of the realm. He worked as a mercenary until he found that he could gain more (with the same risks) as a gladiator. He is known for his cruelty, using a hand axe to slowly cut down his opponents and then finish them with a vicious bite. It is no surprise that the tournament masters would match him against Grend.
[Technically, both fighters have a rating of 9 but Grend barely makes it at 85 points while Mambul has 92 points. So I chose to play Grend. Note: I use the yellow die to mark the active gladiator and the orange die to mark the current attacker.]
The gates of the arena slid down, hitting the dusty ground with a thump. The two gladiators stood at opposite sides, facing each other. Grend tightened his grip on the spear and Mambul let out a roar that made the chatter of the audience turn into silence. The former soldier knew that feeling, the growing fear right before the charge. He had to keep it in check to come out alive. Mambul wouldn't make it easy, as he shouted, "You call yourself a monster hunter, but today you will be my prey!" and started a slow, prowling walk towards the center of the arena.
Grend rushed to the center, holding the spear low and his shield straight ahead -- a defensive posture. When he was a few feet away, Mambul pounced forward with his axe. Grend attempted a rising stab with his spear but the lion man deflected it and in a continuous motion slashed again. The man avoided the attack and closed in for another stab that glanced Mambul's armor.
Marcadores:
battle report,
campaign,
circle of death
Circle of Death
I have decided to organize my next games of Red Sun Black Moon in a tournament campaign format. The Circle of Death is a gladiator tournament held on a small island somewhere in Talomir. The arena is small, built into a 10-feet deep pit. The audience can watch the matches along the edges of the pit, and a select few have access to a ring-shaped platform suspended over the arena.
There are eight gladiators taking part in the tournament. From left to right, they are: Grend, a warrior from Seniira; Mambul the lion man; Black Talon, a silver elf rogue; Terokk, the masked foreigner from lands beyond the horizon; Sussimog, turtle man from the dark swamps; Keris, from the red sun dwarves; Drush the savage orc; and Mad Ramos, from Mirish.
After creating the stats for each of the fighters, I randomly matched them for the first four fights. Here is the chart for the tournament. On each fight I'll control the gladiator with the lowest rating or, if they are evenly matched, I'll randomly pick one. After each fight, I'll allow the surviving gladiator to recover 2 Strength, repair bleeder wounds and roll on the recovery table once.
That's it for now. The first match of the tournament will be Grend vs. Mambul. The odds are in favor of the lion man, but nothing is certain in the arena...
There are eight gladiators taking part in the tournament. From left to right, they are: Grend, a warrior from Seniira; Mambul the lion man; Black Talon, a silver elf rogue; Terokk, the masked foreigner from lands beyond the horizon; Sussimog, turtle man from the dark swamps; Keris, from the red sun dwarves; Drush the savage orc; and Mad Ramos, from Mirish.
After creating the stats for each of the fighters, I randomly matched them for the first four fights. Here is the chart for the tournament. On each fight I'll control the gladiator with the lowest rating or, if they are evenly matched, I'll randomly pick one. After each fight, I'll allow the surviving gladiator to recover 2 Strength, repair bleeder wounds and roll on the recovery table once.
That's it for now. The first match of the tournament will be Grend vs. Mambul. The odds are in favor of the lion man, but nothing is certain in the arena...
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