The human party currently consists of Steve [Q3+ C3, Champion, sharpshooter, pistol, SMG], Keith [Q3+ C3, Champion, savage, NBC suit, flamethrower], Marcie [Q3+ C2 Slippery, laser pistol, SMG] and Roland [Q3+ C2 Sharpshooter, assault rifle, sonic grenade], after the massacre in the last game.
The mutant party this time is Omega [Q4+ C3, leader, energy feeding, sharpshooter, laser pistol], Green [Q4+ C3, fear of fire, savage, defoliant grenade], Hack [Q4+ C3, telekinetic push, HtH specialist, powered sword], Scope [Q4+ C4, superleap, savage, laser pistol] and Shadow [Q4+ C3, telekinetic push, stealth].
The opposing bands. |
Furthermore, I decided the following rules for the mutants:
1. The mutant leader never digs for artifacts.
2. If the mutants have already found an artifact or lost a unit to the bugs, they will no longer dig for artifacts.
3. Otherwise, when a mutant activates, he will prefer moving towards an unexplored pile of rubble, keeping behind cover when possible, except if already engaged in combat with enemies or within 1 medium distance (enough to fire most weapons or charge) of them.
Board setup |
My own strategy was to shoot the mutants also using the longer-ranged firearms and to try to chase Green with Keith if possible, to get an easy kill or morale failure.
Battle report
At the start of the battle, Roland rushed forward and fired an aimed shot at Omega. Surprised by the distant shot, the mutant dropped to the ground. Unfortunately, Roland's rifle broke down during the attack.
Surprise! |
Steve gave his pistol to Roland, keeping his SMG. While Roland kept behind the tree, he fired an aimed shot at Scope, who had taken cover behind some ruins. The mutant fell dead.
Surprise again! |
Finish him! |
Conclusion
The humans win the campaign, with three victories out of five games. Steve, the only survivor from the original human band, becomes a permanent band leader in the settlement of "King" Harlan. Although they have secured some important territories, many mutant bands are still roaming, especially around the old water pumping station.
In this battle the mutants had terrible activation rolls, often unable to activate more than one unit. This allowed the humans to move forward and fire without much resistance. Still, this was another fun game, played in about one hour.
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