This battle happened during a larger conflict in one of the colonial settlements. Don, Erick, Ford, Harry were sent to activate the defensive systems (by contacting the building with the pillar and the blue structure in the ruins). The robots wanted to destroy the building with the pillar to disable defense systems. The robots had 1 commander, 1 scout and 1 rifleman.
Initial setup. Sorry for the awful lighting... |
The robots rolled a scurry turn. The robot commander and scout moved to their objective. Don reached the building, thus completing the human objectives. However, the robots were still active and must be disrupted.
I rolled a scurry turn and moved Don to a better position. The robot scout reacted and moved in contact with the building he must destroy. The robots then rolled a firefight turn. Ford was knocked down and Don took the robot commander out of action.
Robot commander defeated. |
I rolled a normal turn. Don advanced and shot the robot scout, for no effect. Harry moved and disabled the knocked down rifleman robot. Ford moved back towards the ruin. The robots rolled a scurry turn. The robot in the ruins ran to cover, in order to help with the demolition charges. Harry and Ford moved in response, getting to better positions.
I rolled a scurry turn but did not move. The robots rolled a normal turn. The scout robot blasted Don, taking him out of action. Harry snap fired at the other robot when he left cover, but missed.
I rolled a normal turn and Harry fired at the robot scout, knocking him down. Ford moved to a position to ambush the last robot. The robots rolled a normal turn. The scout remained knocked down. The other robot reached him and set the demolition charge (Ford snap fired but missed.)
Demolition charge planted! |
After the battle
Harry gained a level, becoming a character of the Heavy class.
The battle at the settlement was a major victory, and the robots had heavy losses. On the other hand, Ford got injured as the battle continued, and must rest for 7 days to recover. [I rolled the campaign events: Milestone reached and Injury].
Conclusion
The battle could have been won by the third turn, but this would not have prevented the robots from achieving their goal. Still, there were no changes in campaign progress.
The next battle will happen two days later, so Ford will not be available. It will be an opportunity mission (something not directly related to the war effort.)
3 comments:
Lots of scurry turns. Maybe you should change dice :)
Yeah, I was suspicious too :)
Just caught this and was like "that kinda looks like FiveCore game" :-)
Turns out I was right :)
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