Sidalis IV was a colony funded by Nova Corporation. Like many other prospection colonies, the corporation had an agreement with the Terra Federation where they would sponsor colonization efforts in exchange for the rights of exploring the planet before other companies. The agreement, however, did not include alien artifacts which were discovered on that colony.
When it was found that Nova Corporation was hiding the discovery from the Federation and was smuggling the artifacts to new facilities within the Hectrim Empire, things went sour. This was considered an act of high treason by the federation council, and soon Terraforce military were sent to take control of Sidalis IV.
Eventually, the Earth Military Forces would arrive in massive numbers and end the conflict but the first few months of the war saw a much smaller contingent of Terraforce troops fighting the highly-trained NovaCorp military personnel, in an attempt to control key facilities and stop the smuggling of alien artifacts.
In this first battle report, an assault group of Terraforce (TF) soldiers meets a NovaCorp (NC) patrol near a research facility. The game was played with the USE ME rules. The Terraforce group consists of a small command squad (Elan 5, Move 6", leader with side arm and two soldiers with heavy weapons) and two four-man teams (Elan 4, Move 6", standard rifles.)
The NovaCorp patrol consists of one Power Armor (light vehicle, Elan 4, Move 4", auto weapon, armoured) and two five-man squads (Elan 4, Move 6", superior rifles.)
Wednesday, March 30, 2011
Tuesday, March 29, 2011
A few new paper miniatures
I've printed a few miniatures from new sets that I got recently. Here you can see the beholder from the Monsters of the Game Mat series (from Cerberus Illustrations) and the mameluke from the Arabian Knights set (from Jabbro Jones Miniatures). I've also put the wizard from One Monk's Adventurers set (which I had built before) for comparison of scale. The remaining miniature is a test print of the native american woman that I created for the Cardboard Warriors Forum Hoard.
While the models from Cerberus look good on the screen, they have to be printed and cut to be truly appreciated -- the shading on the beholder makes it look like it has real volume on the table. In Song of Blades and Heroes, I would stat this beholder like this:
Beholder (128 points - Personality) Q3+ C3 Assassin, Flying, Huge, Magic-User, Shooter (Medium)
While the models from Cerberus look good on the screen, they have to be printed and cut to be truly appreciated -- the shading on the beholder makes it look like it has real volume on the table. In Song of Blades and Heroes, I would stat this beholder like this:
Beholder (128 points - Personality) Q3+ C3 Assassin, Flying, Huge, Magic-User, Shooter (Medium)
Sunday, March 27, 2011
Grey City - Campaign Summary
This is a summary with links to each of the posts describing the Grey City campaign for Fear and Faith.
Campaign description and rules
Episode 1 - Chance Meeting is a scenario that splits the Good warband against a large number of zombies.
Episode 2 - Heavy Metal involves an objective that has to be retrieved from a building, while avoiding a number of grouped walking dead.
Episode 3 - Scavenger Hunt is the "classic" treasure hunt against a large number of oponents, including a house rule that creates a new type of zombie.
Episode 4 - Survive to Fight Another Day closes the campaign. Once again the warband is split, this time having to perform two different tasks at the same time.
Campaign description and rules
Episode 1 - Chance Meeting is a scenario that splits the Good warband against a large number of zombies.
Episode 2 - Heavy Metal involves an objective that has to be retrieved from a building, while avoiding a number of grouped walking dead.
Episode 3 - Scavenger Hunt is the "classic" treasure hunt against a large number of oponents, including a house rule that creates a new type of zombie.
Episode 4 - Survive to Fight Another Day closes the campaign. Once again the warband is split, this time having to perform two different tasks at the same time.
Grey City ep. 4 - Survive to Fight Another Day
In the fourth and last game of the Grey City campaign, the huge mobs of zombies that the bikers had previously encountered have reached Grey City. Now, the survivors must defend their base while at the same time finish the works on the rigged armored short bus.
Rules for the scenario
The Good party
This scenario is built for a 300-point warband, which will be split into two groups. If you use the same warband continuing from the campaign and it has 280 points or less, you may spend all victory points that you may have remaining and and add up to three models with the survivor profiles listed in the campaign rules, respecting the 300 point limit. For instance, if your warband has 250 points, you may add one survivor with shotgun and one survivor with pistol (or any other combination of two survivors.)
Zombies
In this scenario there are fourteen Walking Dead. When you first activate a zombie, roll a die. On a 6, it is actually a Twitcher, unless there are already five Twitchers on the board. As with other scenarios, zombies activate with only one die unless they are in a position where they can move in and attack in the same turn, in which case they roll two dice.
Rules for the scenario
The Good party
This scenario is built for a 300-point warband, which will be split into two groups. If you use the same warband continuing from the campaign and it has 280 points or less, you may spend all victory points that you may have remaining and and add up to three models with the survivor profiles listed in the campaign rules, respecting the 300 point limit. For instance, if your warband has 250 points, you may add one survivor with shotgun and one survivor with pistol (or any other combination of two survivors.)
Zombies
In this scenario there are fourteen Walking Dead. When you first activate a zombie, roll a die. On a 6, it is actually a Twitcher, unless there are already five Twitchers on the board. As with other scenarios, zombies activate with only one die unless they are in a position where they can move in and attack in the same turn, in which case they roll two dice.
Marcadores:
battle report,
campaign,
grey city,
scenario
Monday, March 21, 2011
Robots and Raiders
Here's the report of a quick battle I ran with the USE ME rules. In this post-apocalyptic confrontation, a group of raiders comes across an old military base that is being protected by a squad of robots.
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