This was a stealth mission played using Black Ops. The special ops team (pictured left) are Kate (leader), Jamie (heavy), Bill and Eric (soldiers). The opposition is a mercenary commander and six soldiers. Each side is just below 50 points.
|The opposing forces, roughly 50 points per side.|
|Starting board. The spec ops enter from the bottom edge; the mercenaries are spread around.|
Kate and her team moved out of the alleyway, taking cover behind the nearby car and from there to the park. Meanwhile, the enemy sentries were oblivious to their approach. Jamie moved behind some crates to cover for Kate, who advanced to the white van. She saw an opportunity to dispatch a nearby distracted sentry... sneaked close for the kill... but he turned in the last moment. She hit his face with the stock of her submachine gun but not strongly enough to take him out. [In game terms, she did score a hit in close combat but the mercenary managed to save...]
|I'm even more inclined to ignore armor of the target in stealth kill attempts...|
|And this should have been a stealth mission.|
|Live to fight another day, and all that...|
The stealth kill attempt was a gamble, and attacking with the machine gun was not really bright. I was confident that a few noise markers would not be enough to wake up the mercenary commander, but the dice proved me wrong.
This game worked well, on a 50cm x 50cm board using 15mm miniatures and halving the measurements. The limited field of view (90 degrees, compared to 180 degrees in some games) and observation mechanics made it work even though there were some long corridors. The limited weapon ranges also contribute to this.
Previously I commented on the problem with saves in close combat, even more in the case of stealth kill attempts. Currently, a civilian has 44% chance of surviving a stealthy close-combat attack from a professional soldier. If wearing body armor, that increases to 56% -- and most profiles include body armor. In future Black Ops games, I will house-rule that stealth kills ignore body armor. It is not a huge change but I think it fits the game style.