Monday, July 28, 2014

Looking for medicine in a zombie-infested town

Recently I bought the I, Zombie supplement for All Things Zombie (ATZ) and this made me want to play more zombie survival adventures.

I never gave much attention to tri-fold or trigonal paper minis. This changed after I saw a very nice All Things Zombie battle report. I found interesting that the tri-folds were very visible and distinguishable on the table. So instead of printing another batch of the zombies and survivors I created for my Grey City campaign, I decided to try the tri-fold ones from the War of the Dead: the Paper Dead set from Daring Entertainment.

In this scenario, Barry [rep 5 star survivor with SMG] and Moe [rep 4 grunt survivor with rifle] must reach the building at the other end of the board, search for some medicine [pass a challenge test] and leave through the edge they entered. Here is a picture of the board at the beginning, already with the initial zombie placement [I rolled 7 zombies, placed per the rules.]

Saturday, July 26, 2014

My current terrain inventory

After deciding to stick with 15mm scale terrain, I spent some time in the last few days organizing what I had and building some additional pieces.

Here is the terrain I currently have. Most of it fits in a storage box (38cm x 24cm x 18cm) and some older, simpler buildings and tiles are stored in a plastic folder.

So, what exactly is in the box? Plenty of stuff, useful for modern, post-apocalyptic and sci-fi gaming.

First, there are 10 flat-folding buildings based on WorldWorks Games swift scenics line, more specifically the office and abandoned buildings.

Friday, July 25, 2014

Desert Skiff built at 15mm scale

Here are some pictures of the desert skiff printed at 50% scale, to play with 15mm miniatures:

The miniatures are from Slick's Minis and Spacejacker. Expect a battle report soon using this model...

This reduced model was printed on regular 90g/cm2 paper. There were no major problems making the cuts and folds at 50% scale but I really recommend trimming the tabs marked with an "X" before folding and gluing the double-sided parts. This avoid double-thickness tabs that will be harder to fold properly.

Normally I would apply a black pen to the edges of the pieces but in this case, as I cut them I felt that leaving the white edges contributed to the rough/worn look that I wanted.

Thursday, July 24, 2014

Desert Skiff 3D Model

I have finished texturing the Desert Skiff 3D model in 28mm scale. It requires printing five pages although one is optional, with the "floating" base. Here is a low-resolution preview of the parts:

You can download PDF files from these links for Letter-sized or A4-sized pages.

Monday, July 21, 2014

First Impressions: FiveCore

Today I picked up the FiveCore rulebook and its Tactical Primer supplement, among other things during the Summer Campaign Sale at WargameVault.

FiveCore is the generic skirmish system that is also the basis for Five Men in Normandy. Both games are designed by Ivan Sorensen, creator of the free Fast and Dirty sci-fi rules. He also maintains a blog about his games, where he discusses their development and offers new optional rules.

The core book is 25 pages long, 16 of which containing the actual rules laid out in single column, large font text, so it is a quick read. Besides those, there are general guidelines for solo play (always welcome), optional rules for adding skills (i.e. special abilities) to soldiers and some general scenario ideas. The writing is clear and direct, although I guess a newcomer to miniature games would feel a bit lost due to the lack of examples and more thorough explanations.

The 11-page Tactical Primer supplement adds an army generator, campaign generator, and optional rules for stealth, explosives, snipers, and civilians.

I still need to play some battles with these rules but so far I like what I see. The "action roll" system reminds me of a similar rule in the Sacre Bleu! game, creating some unpredictable situations. There is a clever system for shooting that incorporates damage and suppression in a roll. The rules for reaction fire are quite simple. On the other hand, there is no distinction between soldiers except for weapons and possibly their skill: no training or experience attribute, for instance.

My impression is that FiveCore will shine in scenario-based games, where each side has a specific objective that they try to accomplish. The lack of in-game details of characters might be a way to push players towards narrative interpretation. Since some weapons allow shooting across the table, having plenty of cover might be necessary. Anyway, these are my expectations, and I will write more about this game after I have played a few battles.