Monday, August 18, 2014

Soldiers vs. Insurgents using Five Core

To finish the weekend, last night I played a game of Five Core using the basic rules, plus the Stealth option from the Tactical Primer supplement. In this mission, a group of four soldiers must neutralize a group of six insurgents. Four of them are inside a large house and two are outside, patrolling. Fireteam A is on the top portion of the map, fireteam B is near the bottom.

The soldiers advance cautiously to the insurgents' base. This is the defining moment, when they are ready to open the doors shooting. One of the patrollers is far away (maybe relieving himself?) while the other failed his roll to detect the soldiers.

Fireteam A moved inside through the door at the top. However, an insurgent opened fire making the soldier duck back. Fireteam B entered through the front door and shot down one insurgent. As the firefight continued, both patrollers moved closer to the action and were taken down. One soldier from fireteam A was knocked down and one from fireteam B was taken out of action. Due to these losses, the soldiers started retreating under fire.

Fireteam A retreated through the house, while fireteam B used a narrow street. The remaining insurgents came in pursuit. When the soldiers were about to leave the board, the insurgents managed to hit them, knocking both down. Game over...

Two soldiers were out of action, the other two were knocked down. Rolling on the recovery table, neither out-of-action soldier was badly injured, so I assume they would be taken as prisoners.

I did not take note of the total playing time for the game, but it did flow well, thanks to the few dice rolls and tables. Three nice bits from the rules that I would like to highlight are: the simple reaction fire mechanics, the ability to peek around cover and the action roll, which makes turn sequence a little unpredictable.

In this specific scenario, I thought I should add some extra figures to the "enemy" to compensate for my overall knowledge while playing solo. This was not the case, however, as I played with the basic rules where all figures are essentially equal. The battle might have worked differently if I had added skills for the soldiers, or allowed them to ignore a few shock dice to simulate better training.

Sunday, August 17, 2014

My new batch of 15mm post-apocalyptic minis

I have finished my "new generation" of 15mm paper minis (actually, some of them are a bit taller than that...) They took a while to make but I find the results really good:

They were printed at a photo print shop, thus the very bright colors and great details. To paint over white bits on the photo paper, I used a Sakura Identi-Pen. I have tried other similar pens but this is the one I have found to stick really well to that paper.

The bases were cut with a craft paper punch, 11/16" or roughly 17mm. I cut one circle of a texture sheet -- printed at home, as the glue I use does not take well on photo paper -- and one circle of a thin EVA sheet (also known as "foamies") then glued them together.

Also thanks to Sean for making some interesting posts about miniature photography. There is not so much I can do with a point and shoot camera and improvised lighting, but I think these pictures are already better than previous ones taken with the camera flash (or without flash and some fudging in Gimp.)

Monday, July 28, 2014

Looking for medicine in a zombie-infested town

Recently I bought the I, Zombie supplement for All Things Zombie (ATZ) and this made me want to play more zombie survival adventures.

I never gave much attention to tri-fold or trigonal paper minis. This changed after I saw a very nice All Things Zombie battle report. I found interesting that the tri-folds were very visible and distinguishable on the table. So instead of printing another batch of the zombies and survivors I created for my Grey City campaign, I decided to try the tri-fold ones from the War of the Dead: the Paper Dead set from Daring Entertainment.

In this scenario, Barry [rep 5 star survivor with SMG] and Moe [rep 4 grunt survivor with rifle] must reach the building at the other end of the board, search for some medicine [pass a challenge test] and leave through the edge they entered. Here is a picture of the board at the beginning, already with the initial zombie placement [I rolled 7 zombies, placed per the rules.]

Saturday, July 26, 2014

My current terrain inventory

After deciding to stick with 15mm scale terrain, I spent some time in the last few days organizing what I had and building some additional pieces.

Here is the terrain I currently have. Most of it fits in a storage box (38cm x 24cm x 18cm) and some older, simpler buildings and tiles are stored in a plastic folder.

So, what exactly is in the box? Plenty of stuff, useful for modern, post-apocalyptic and sci-fi gaming.

First, there are 10 flat-folding buildings based on WorldWorks Games swift scenics line, more specifically the office and abandoned buildings.

Friday, July 25, 2014

Desert Skiff built at 15mm scale

Here are some pictures of the desert skiff printed at 50% scale, to play with 15mm miniatures:

The miniatures are from Slick's Minis and Spacejacker. Expect a battle report soon using this model...

This reduced model was printed on regular 90g/cm2 paper. There were no major problems making the cuts and folds at 50% scale but I really recommend trimming the tabs marked with an "X" before folding and gluing the double-sided parts. This avoid double-thickness tabs that will be harder to fold properly.

Normally I would apply a black pen to the edges of the pieces but in this case, as I cut them I felt that leaving the white edges contributed to the rough/worn look that I wanted.