The game uses an IGOUGO turn system, with limited number of activations per turn. There are no reactions, but to be honest I do not think those are so necessary in medieval fantasy battles (as opposed to modern or sci-fi battles.)
Most actions are resolved with a single roll with a few modifiers, and there is little need for status markers on the table. Since figures can have various abilities, a roster sheet or some unit cards will probably be helpful for players.
The rules are easy to learn -- furthermore, they are very well organized and clearly written. The book also features pictures at the right places, serving as welcome examples, and I think this must be one of the most newbie-friendly miniature game books around. It assumes very little from the reader, states things clearly, shows many examples and has a decent glossary and turn flowchart (even though the turn sequence is quite simple.)
One interesting bit is that the game is written for 54mm scale miniatures mounted on 50mm round bases. The larger scale makes the recommended table size 4'x4', but it also means that it is possible to play with 28mm scale miniatures mounted on 25mm round bases on a board as small as 2'x2'. I played a few test battles on MapTool to learn the rules and it worked well.
|A test battle between 100-point forces in Battleblade, in a simulated 2'x2' board with 28mm miniatures|
My first impression of Battleblade is that it is a good introductory miniatures game. It plays quickly and it is not difficult to pick up a figure and build its profile to use in the game. There are other game systems with similar purpose, but at its low price, it might be worth looking.