Tuesday, November 24, 2015

The Battle for Zorpel

During the Skeletron Incursion on our galaxy, several human colonies were attacked. The invaders would send a factory ship to land on the planet, and then start producing hordes of robotic soldiers to dominate or destroy the colonists.

A recently-installed orbital defense cannon at the Zorpel colony damaged the invader ship as it entered the planet's atmosphere. The colonial troops then gathered to repel the robot invaders. A large force was mobilized to attack and destroy the factory ship. Meanwhile, multiple teams would run disruption missions against robot targets.

This is the beginning of my new campaign, the Battle for Zorpel. I intend to use the various campaign and mission generators that are part of Five Core 2nd Edition, including the victory point system for missions and the campaign progress system. Therefore, Progress starts at 0; the campaign will be won if it reaches +10, and it will be lost if it reaches -10.
Skelebot invaders (including leader) and colonial troops.
In addition to the mission and terrain generation rules present in the book, I will use the following system to generate the board: Roll one die to determine if the battle will be fought on a settlement (1-2), ruins (3-4) or an outpost (5-6).

The board will always have six terrain pieces spread around. Each area has different odds of generating terrain pieces:

  • Settlement: buildings (1-4) or ruins (5-6)
  • Ruins: woods (1-3) or ruins (4-6)
  • Outpost: woods (1-3), buildings (4-5) or ruins (6)
 The campaign will follow the adventures of one disruption team. I will start with four "goons": Alex, Brent, Charles and Don, who might level up and become characters along the campaign. The enemy will always have one more level than my forces.

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