This is the conclusion of Viper's investigation on Jenkin's death.
Viper questioned a computer technician about Jenkins. He admitted buying some holovids but gave no useful information. She came back to Jenkins' former boss but had no success either.
Viper continued to follow some clues but found nothing. Whoever killed Jenkins had covered their tracks or left the city by now. She couldn't help feeling that something was not right; nothing she uncovered even explained why Jenkins was killed. "You have been causing problems to the wrong people..." she remembered the strong guy who knocked her out and possibly killed him.
I was not able to gather the eight clues that were needed to solve the case. Still, it was interesting (and challenging) to build the story around the investigation rolls. In this case I played it in a rather abstract way, using the tables to set up the NPCs and encounters. I could have set up a board and played a Chillin' encounter to meet each of them, instead. This investigation might have gone in different directions, as I met other characters (from the Possible Enemy Forces deployed on the table.)
One big hindrance to this investigation was the fact that Viper is a ganger, and thus belongs to the lowest social circle in New Hope City. This put her at a disadvantage every time she would question someone, because of the way Questioning rolls work. A detective would be in a better position for this task, as expected.
This is one of the types of investigation covered in New Hope City PI. It also includes ideas and tools to play vigilantes, who bring justice to criminals in their own terms, and something like the replicant hunters from Blade Runner.
Anyway, this is almost the end of the Jenkin's Story campaign... look for an epilogue soon.