I finally had time to build my first set of Mech Attack miniatures and try a solo game. It must be said that all the models look very good when assembled. The downside is that the models, especially the mechs, have some intrincate cuts that must be made, which means that they take some time to build properly.
I used a 90x90cm board, consisting of a piece of felt and a small paper hill that I had available and that was used as a level 2 elevation. The forces started at opposing sides as per the rules, and the first couple of rounds were spent with them moving around to enter firing range. I must note that only mid-game I remembered the option of rushing, and this could have speeded up this portion of the game.
The heat system was also relevant in this match: the light mech was often overheating from firing all its weapons (including lasers) and had two Targeting System Reboots during the fight, which forced it to retreat to avoid being exposed to the big mech. At one of these moments, the heavy mech took the opportunity to fire at the infantry units; the cannons quickly destroyed the light infantry, while the heavy infantry took about three shots to be put out of the game.
Conclusions: I was very satisfied with the balanced game between two forces with very different compositions and unit counts, but same BP costs. The different weapon options also seem well-balanced, considering range, heat, BP cost, and damage patterns. These features point to an enjoyable game where players can customize their forces without breaking it. At this amount of units (only five total), the game moved very fast, even though it was my first time playing it (and frequently consulting the rules and tables). I'm inclined to keep future battles in the 15-30BP range to maintain this fast pace and allow tactical variations. Next steps: try other force matchups (must build more models for that, though) and include elements from the Terrain Pack.